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Hey its been like 2 years but can I beta test the game yet

Heyo! Not making any promises, but hopefully within the next 3 months.

Thanks for your continued interest <3

Hello, i found the game in steam and i want so much play this. Are you still working in this project?

Hey! Yes, I am. Life got in the way, so it's getting slower than I'd like. But the project is very much alive.

i cant wait to play this it looks like  a dream game to me

Nice to hear! I hope it'll meet your expectations :D

PLEASE LET ME PLAY THE GAME IT LOOKS SO MUCH FUN. THE ONLY REASON I CANT PLAY IS BECAUSE THERE IS NO DOWNLOAD

Where's the download

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I removed the download for the time being as I'm preparing the private beta version.

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Can I join this beta?

I'm in the process of getting the game on Steam. Once I got it up and running, I'll get back to you.

I see that the game is on steam so Can I beta test?

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The jumping feels a little bit too heavy in my opinion  especially when jumping off of a wall it feels like nothing happens. maybe I am missing something idk

edit: I noticed the classic jumping option

Hey Nirchie!

As you probably noticed the "default style" might feel weak because the jump force is based on the camera view: the higher you look, the more jump force you get. The "classic style" is constant: the jump force is always the same no matter the camera angle.

It's intentional to give the player more control (this will be much more emphasized in the next version). It definitely takes time to get used to, and I'm still tweaking the numbers, but I hope it will pay off.

Thank you for your feedback!

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another thing that the slide isn't doing much in terms of general movment so maybe you could add some mechanic with sliding.

also i love the b-hopping

Yes, it's pretty basic in the current public build. In the private build I've already made some changes to give it a better purpose.

What kind of mechanic did you have in mind?

Maybe it could boost you to high speeds for a short time so that when you slide and jump you can jump further than normal. But im not sure how that would fit.

Great game! Passed by 200%. I found an opportunity to fly to the finish line in 15 seconds. Cool

Nice! Very happy to hear that :D

you still working on the game?
looks cool asf

Thanks!

Yes, I'm still actively developing it.

This is cool, I really like that circle/triangle thing that shows where you going to land, is there any tutorials on how one could make something like that?

What I did was simply predicting where the player is going to land (UE4 has a function "Predict Projectile Path by TraceChannel"), and then update the particle emitter's location.

It might not be 100% accurate and is a little performant heavy, but works for now.

I was trying to replicate the projectile prediction from Titanfall 2, but no idea how they did it.

hey i need to download this seems interesting................ can i have the download link pls?

Hi! I've unlocked the download. Have fun :)

Thanks :) just wanted to ask that did u quit working 

on this game?

I'm still working on it. In fact I hope to release a new build soon. But I've been quite busy with side jobs, which take up a lot of time.

IS THIS 32 BIT

Yes.

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First off, I love the visuals. Really beautiful design. Plus the option to change the color scheme is an awesome addition!

Only complaint is that movement, though smooth, is hard to work with when trying to gain height or jump from wall to wall. Thanks for making this game!

Thank you, I appreciate your feedback.

Hey, there's no download link.

Hi, you should be able to download it again.