A downloadable game for Windows

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Enjoy the movement in this first person parkour-platforming game. Jump; slide; run on walls. Go wherever you want, however you want:

  • You want to reach the exit as fast as possible?
  • You want to collect and clean everything?
  • You just want to run around without being bothered?

Your choice.


The purpose of this short demo is to showcase the core gameplay and gather feedback on the movement mechanics, but also the game in general.

As the game is still in Alpha, much of the content is WIP, missing (SFX, music) or cut for this demonstration.

You're feedback is most welcome!
(you can provide feedback in the comments or by filling out this form https://docs.google.com/forms/d/18D0LoGGAAOV6GXdXoUK0PUSnE5JQX3oC0FMmXuoeKTA/ )

(Made with Unreal Engine 4)


Features:

  • air-control, sliding, wall-running
  • dynamically growing environment
  • freedom to choose how you want to play
  • dynamic checkpoints and rewind mechanic
  • customization: HUD elements, gameplay help, color scheme, skyboxes, difficulty
  • accessibility: color-blind support, time dilation, simplified/automated controls, input rebinding, gamepad support (WIP), low-end graphic options


Tips/Hints:

  • when in doubt: jump! You can jump further than you might think.
  • if you struggle with wall-running, check the Quick Setup for an easier input option
  • gamepad support is still in early development and might hamper the experience; mouse&keyboard is recommended
  • many options such as help-texts can be turned off!
  • if you're experiencing low fps, consider turning down/disabling shadows, (planar) reflections and resolution scale, in addition to the Low End graphic options


Known issues:

  • if you have the Windows-Taskbar anchored on the left or top, and you Alt+Tab or press the Windows button (or anything that lets the game window lose focus), the mouse cursor might be offset in such a way, that you cannot properly press menu buttons; a quick fix for this is the red button in the main menu, in the top left corner. (if this doesn't work: try to manually change the resolution back and forth and/or the windowed mode)
  • same as above, but when your windowed mode is set to borderless the taskbar will remain visible; right now the only way to fix this is to: 1) exit the game 2) change the taskbar anchor to bottom or right 3) start the game
  • some low-end machines have trouble with changing the fullscreen mode, causing a crash. Just restart the game, the settings are then applied.

If you experience any bugs, you can report these here: https://docs.google.com/forms/d/1Rx7lWorplflBiv8pmwnTYYO7BGIWbzguubmZORODUyM/


Unzipped size: 1 GB

System Requirements:

Recommended: GTX 1050-Ti / RX 470, 4 GB RAM
Minimum: (tested on notebooks from 2011 at ultra low settings)

Download

Download NowName your own price

Click download now to get access to the following files:

AV-Runner Demo Alpha 11 417 MB
Version a.11.21

Comments

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(1 edit)

The jumping feels a little bit too heavy in my opinion  especially when jumping off of a wall it feels like nothing happens. maybe I am missing something idk

edit: I noticed the classic jumping option

Hey Nirchie!

As you probably noticed the "default style" might feel weak because the jump force is based on the camera view: the higher you look, the more jump force you get. The "classic style" is constant: the jump force is always the same no matter the camera angle.

It's intentional to give the player more control (this will be much more emphasized in the next version). It definitely takes time to get used to, and I'm still tweaking the numbers, but I hope it will pay off.

Thank you for your feedback!

(1 edit)

another thing that the slide isn't doing much in terms of general movment so maybe you could add some mechanic with sliding.

also i love the b-hopping

Yes, it's pretty basic in the current public build. In the private build I've already made some changes to give it a better purpose.

What kind of mechanic did you have in mind?

Maybe it could boost you to high speeds for a short time so that when you slide and jump you can jump further than normal. But im not sure how that would fit.

Great game! Passed by 200%. I found an opportunity to fly to the finish line in 15 seconds. Cool

Nice! Very happy to hear that :D

you still working on the game?
looks cool asf

Thanks!

Yes, I'm still actively developing it.

This is cool, I really like that circle/triangle thing that shows where you going to land, is there any tutorials on how one could make something like that?

What I did was simply predicting where the player is going to land (UE4 has a function "Predict Projectile Path by TraceChannel"), and then update the particle emitter's location.

It might not be 100% accurate and is a little performant heavy, but works for now.

I was trying to replicate the projectile prediction from Titanfall 2, but no idea how they did it.

hey i need to download this seems interesting................ can i have the download link pls?

Hi! I've unlocked the download. Have fun :)

Thanks :) just wanted to ask that did u quit working 

on this game?

I'm still working on it. In fact I hope to release a new build soon. But I've been quite busy with side jobs, which take up a lot of time.

IS THIS 32 BIT

Yes.

(1 edit)

First off, I love the visuals. Really beautiful design. Plus the option to change the color scheme is an awesome addition!

Only complaint is that movement, though smooth, is hard to work with when trying to gain height or jump from wall to wall. Thanks for making this game!

Thank you, I appreciate your feedback.

Hey, there's no download link.

Hi, you should be able to download it again.